Tomb Crawler

NPC

Tomb Crawler

  • Enemy
  • Underground Desert

Tomb Crawler is a Terraria NPC. It spawns in this biome: Underground Desert. It drops Sturdy Fossil.

Bestiary entry

Rarity:

The desert is home to one of the largest varieties of worms across the land. It has a voracious appetite for careless explorers.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life60120180240
Attack18365496
Defense0000
Knockback Taken0% (None)0% (None)0% (None)0% (None)
Coins130325325455

The last column is Master mode in a For the Worthy world.

Numbers are for one player, before Hardmode.

Coins: each kill rolls from 80% to 175% of this value. Rarer extra rolls can add more.

In a Hardmode world

In Expert and Master, Hardmode scales up weak enemies: those whose attack plus defense plus a quarter of life is under 80 (100 after Plantera).

WorldLifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode2646400% (None)520
Master, In Hardmode3969600% (None)520
Legendary, In Hardmode52817000% (None)728
Expert, After Plantera3969600% (None)780
Master, After Plantera59414400% (None)780
Legendary, After Plantera79225600% (None)1092

3 variants

Classic

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%601800% (None)130
Variant 2 Size 100%607120% (None)130
Variant 3 Size 100%607140% (None)130

Expert

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%1203600% (None)325
Variant 2 Size 100%12014120% (None)325
Variant 3 Size 100%12014140% (None)325

Master

VariantLifeAttackDefenseKnockback TakenCoins
Variant 1 Size 100%1805400% (None)325
Variant 2 Size 100%18021120% (None)325
Variant 3 Size 100%18021140% (None)325

Attacks

ClassicExpertMasterLegendary
Touch damage18365496

Drops

Classic

ItemOnly fromQuantityChanceKills for 50%Kills for 90%Conditions
Sturdy FossilVariant 11 to 21/2 (50%)14

Expert

ItemOnly fromQuantityChanceKills for 50%Kills for 90%Conditions
Sturdy FossilVariant 11 to 21/2 (50%)14

Master

ItemOnly fromQuantityChanceKills for 50%Kills for 90%Conditions
Sturdy FossilVariant 11 to 21/2 (50%)14

Chance is per kill. Kills for 50% / 90% is how many kills give that chance of at least one drop.

Also see