NPC
Mummy
- Enemy
- Desert
- Underground Desert
Mummy is a Terraria NPC. It spawns in 2 biomes: Desert and
Underground Desert. It drops 4 items:
Fast Clock,
Mummy Mask,
Mummy Shirt and 1 more.
Bestiary entry
Rarity:
With the sands transmogrified by outside forces, those put to rest in the desert, whether good or evil, now rise to maim and kill.
- Lives in:
Desert,
Underground Desert
- Its banner:
Mummy Banner
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 130 | 260 | 390 | 520 |
| Attack | 50 | 100 | 150 | 266 |
| Defense | 16 | 16 | 16 | 16 |
| Knockback Taken | 60% (Med) | 54% (Med) | 48% (Med) | 48% (Med) |
| Coins |
The last column is Master mode in a For the Worthy world.
Numbers are for one player, before Hardmode.
Coins: each kill rolls from 80% to 175% of this value. Rarer extra rolls can add more.
In a Hardmode world
In Expert and Master, Hardmode scales up weak enemies: those whose attack plus defense plus a quarter of life is under 80 (100 after Plantera).
Attacks
| Classic | Expert | Master | Legendary | |
|---|---|---|---|---|
| Touch damage | 50 | 100 | 150 | 266 |
Debuffs it inflicts
| Buff | On | Chance | Duration | Conditions |
|---|---|---|---|---|
| Players | 1/8 (12.5%) | 15 s |
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/75 (1.33%) | 52 | 172 | ||
| 1 | 1/75 (1.33%) | 52 | 172 | ||
| 1 | 1/75 (1.33%) | 52 | 172 | ||
| 1 | 1/100 (1%) | 69 | 230 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 199/10,000 (1.99%) | 35 | 115 | ||
| 1 | 1/75 (1.33%) | 52 | 172 | ||
| 1 | 1/75 (1.33%) | 52 | 172 | ||
| 1 | 1/75 (1.33%) | 52 | 172 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 199/10,000 (1.99%) | 35 | 115 | ||
| 1 | 1/75 (1.33%) | 52 | 172 | ||
| 1 | 1/75 (1.33%) | 52 | 172 | ||
| 1 | 1/75 (1.33%) | 52 | 172 |
Chance is per kill. Kills for 50% / 90% is how many kills give that chance of at least one drop.
