Jungle Bat

NPC

Jungle Bat

  • Enemy
  • The Jungle
  • Underground Jungle

Jungle Bat is a Terraria NPC. It spawns in 2 biomes: The Jungle and Underground Jungle. It drops 2 items: Depth Meter and Bat Bat.

Bestiary entry

Rarity:

These small, annoying creatures aren't to be underestimated. A deadly end awaits for those swarmed by these fangy rodents.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life3468102136
Attack204060106
Defense4444
Knockback Taken80% (High)72% (Med)64% (Med)64% (Med)
Coins8022280

The last column is Master mode in a For the Worthy world.

Numbers are for one player, before Hardmode.

Coins: each kill rolls from 80% to 175% of this value. Rarer extra rolls can add more.

In a Hardmode world

In Expert and Master, Hardmode scales up weak enemies: those whose attack plus defense plus a quarter of life is under 80 (100 after Plantera).

WorldLifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode14872872% (Med)320
Master, In Hardmode222108864% (Med)320
Legendary, In Hardmode296192864% (Med)448
Expert, After Plantera2241081272% (Med)480
Master, After Plantera3361621264% (Med)480
Legendary, After Plantera4482881264% (Med)672

Attacks

ClassicExpertMasterLegendary
Touch damage204060106

Debuffs it inflicts

BuffOnChanceDurationConditions
Feral BitePlayers1/10 (10%)30 to 89.98 sIn Expert or Master Mode

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Bat Bat11/100 (1%)69230In a world made with The Constant seed
Depth Meter11/100 (1%)69230
Bat Bat11/300 (0.33%)208690Not in a world made with The Constant seed

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Bat Bat11/100 (1%)69230In a world made with The Constant seed
Depth Meter11/100 (1%)69230
Bat Bat11/300 (0.33%)208690Not in a world made with The Constant seed

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Bat Bat11/100 (1%)69230In a world made with The Constant seed
Depth Meter11/100 (1%)69230
Bat Bat11/300 (0.33%)208690Not in a world made with The Constant seed

Chance is per kill. Kills for 50% / 90% is how many kills give that chance of at least one drop.

Also see