NPC
Ice Elemental
- Enemy
- Snow
- Underground Snow
Ice Elemental is a Terraria NPC. It spawns in 2 biomes: Snow and
Underground Snow. It drops 2 items:
Frost Staff and
Ice Sickle.
Bestiary entry
Rarity:
Water elementals become icy when dense strong magicks accumulate in the coldest places. Their frosty shards freeze all.
- Lives in:
Snow,
Underground Snow
- Its banner:
Ice Elemental Banner
- Immune to:
Bleeding,
Confused,
Frostbite,
Frostburn, Hemorrhage,
Poisoned
- Traits: Cold attacks: the
Warmth buff cuts their damage to 70%
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 200 | 400 | 600 | 800 |
| Attack | 55 | 110 | 165 | 293 |
| Defense | 20 | 20 | 20 | 20 |
| Knockback Taken | 60% (Med) | 54% (Med) | 48% (Med) | 48% (Med) |
| Coins |
The last column is Master mode in a For the Worthy world.
Numbers are for one player, before Hardmode.
Coins: each kill rolls from 80% to 175% of this value. Rarer extra rolls can add more.
Attacks
| Classic | Expert | Master | Legendary | |
|---|---|---|---|---|
| Touch damage | 55 | 110 | 165 | 293 |
Projectiles
| Projectile | Classic (range) | Expert (range) | Master (range) | Legendary (range) | Inflicts |
|---|---|---|---|---|---|
| 90 (76 to 102) | 180 (152 to 204) | 270 (228 to 306) | 270 (228 to 306) |
Debuffs it inflicts
| Buff | On | Chance | Duration | Conditions |
|---|---|---|---|---|
| Players | 1/3 (33.3%) | 6 s | Unless the player has Journey godmode on |
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/100 (1%) | 69 | 230 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/100 (1%) | 69 | 230 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 1/50 (2%) | 35 | 114 | ||
| 1 | 1/100 (1%) | 69 | 230 |
Chance is per kill. Kills for 50% / 90% is how many kills give that chance of at least one drop.
