NPC
Hornet
- Enemy
- Underground Jungle
Hornet is a Terraria NPC. It spawns in this biome: Underground Jungle. It drops 5 items:
Stinger,
Bezoar,
Ancient Cobalt Helmet and 2 more.
Bestiary entry
Rarity:
Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity.
- Lives in:
Underground Jungle
- Its banner:
Hornet Banner
- Spawned by: A statue powered by wire
- Immune to:
Bleeding,
Confused,
Hemorrhage,
Poisoned
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 48 | 96 | 144 | 192 |
| Attack | 26 | 52 | 78 | 138 |
| Defense | 12 | 12 | 12 | 12 |
| Knockback Taken | 50% (Med) | 45% (Med) | 40% (Med) | 40% (Med) |
| Coins |
The last column is Master mode in a For the Worthy world.
Numbers are for one player, before Hardmode.
Coins: each kill rolls from 80% to 175% of this value. Rarer extra rolls can add more.
In a Hardmode world
In Expert and Master, Hardmode scales up weak enemies: those whose attack plus defense plus a quarter of life is under 80 (100 after Plantera).
18 variants
Classic
| Variant | Life | Attack | Defense | Knockback Taken | Coins |
|---|---|---|---|---|---|
| 57 | 31 | 14 | 40% (Low) | ||
| 40 | 22 | 10 | 57.5% (Med) | ||
| 48 | 26 | 12 | 50% (Med) | ||
| 62 | 27 | 20 | 22.5% (Low) | ||
| 42 | 18 | 13 | 34.5% (Low) | ||
| 50 | 22 | 16 | 30% (Low) | ||
| 48 | 32 | 13 | 51% (Med) | ||
| 33 | 22 | 9 | 72% (Med) | ||
| 42 | 28 | 12 | 60% (Med) | ||
| 41 | 33 | 15 | 40.5% (Med) | ||
| 34 | 27 | 12 | 48.6% (Med) | ||
| 38 | 30 | 14 | 45% (Med) | ||
| 48 | 37 | 6 | 46.2% (Med) | ||
| 32 | 24 | 4 | 67.1% (Med) | ||
| 42 | 32 | 6 | 55% (Med) | ||
| 45 | 41 | 4 | 47.4% (Med) | ||
| 33 | 29 | 3 | 67.8% (Med) | ||
| 38 | 34 | 4 | 60% (Med) |
Expert
| Variant | Life | Attack | Defense | Knockback Taken | Coins |
|---|---|---|---|---|---|
| 115 | 62 | 14 | 36% (Low) | ||
| 81 | 44 | 10 | 51.7% (Med) | ||
| 96 | 52 | 12 | 45% (Med) | ||
| 125 | 55 | 20 | 20.3% (Low) | ||
| 85 | 37 | 13 | 31% (Low) | ||
| 100 | 44 | 16 | 27% (Low) | ||
| 96 | 64 | 13 | 45.9% (Med) | ||
| 67 | 44 | 9 | 64.8% (Med) | ||
| 84 | 56 | 12 | 54% (Med) | ||
| 83 | 66 | 15 | 36.4% (Low) | ||
| 69 | 55 | 12 | 43.7% (Med) | ||
| 76 | 60 | 14 | 40.5% (Med) | ||
| 97 | 74 | 6 | 41.6% (Med) | ||
| 65 | 49 | 4 | 60.4% (Med) | ||
| 84 | 64 | 6 | 49.5% (Med) | ||
| 91 | 82 | 4 | 42.7% (Med) | ||
| 66 | 59 | 3 | 61% (Med) | ||
| 76 | 68 | 4 | 54% (Med) |
Master
| Variant | Life | Attack | Defense | Knockback Taken | Coins |
|---|---|---|---|---|---|
| 172 | 93 | 14 | 32% (Low) | ||
| 122 | 66 | 10 | 46% (Med) | ||
| 144 | 78 | 12 | 40% (Med) | ||
| 187 | 82 | 20 | 18% (Low) | ||
| 127 | 56 | 13 | 27.6% (Low) | ||
| 150 | 66 | 16 | 24% (Low) | ||
| 144 | 96 | 13 | 40.8% (Med) | ||
| 100 | 67 | 9 | 57.6% (Med) | ||
| 126 | 84 | 12 | 48% (Med) | ||
| 125 | 99 | 15 | 32.4% (Low) | ||
| 104 | 82 | 12 | 38.9% (Low) | ||
| 114 | 90 | 14 | 36% (Low) | ||
| 146 | 111 | 6 | 37% (Low) | ||
| 98 | 74 | 4 | 53.7% (Med) | ||
| 126 | 96 | 6 | 44% (Med) | ||
| 137 | 123 | 4 | 37.9% (Low) | ||
| 99 | 88 | 3 | 54.2% (Med) | ||
| 114 | 102 | 4 | 48% (Med) |
Attacks
| Classic | Expert | Master | Legendary | |
|---|---|---|---|---|
| Touch damage | 26 | 52 | 78 | 138 |
Projectiles
Debuffs it inflicts
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 2/3 (66.7%) | 1 | 3 | ||
| 1 | 1/100 (1%) | 69 | 230 | ||
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 100% | ||||
| 1 | 199/10,000 (1.99%) | 35 | 115 | ||
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 | 100% | ||||
| 1 | 199/10,000 (1.99%) | 35 | 115 | ||
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds | |
| 1 | 1/300 (0.33%) | 208 | 690 | One of 3 options is picked at random when a 1 in 100 roll succeeds |
Chance is per kill. Kills for 50% / 90% is how many kills give that chance of at least one drop.
