Granite Elemental

NPC

Granite Elemental

  • Enemy
  • Granite

Granite Elemental is a Terraria NPC. It spawns in this biome: Granite. It drops 5 items: Granite Block, Geode, Night Vision Helmet and 2 more.

Bestiary entry

Rarity:

Earth elementals manifest through many forms by taking on the properties of different materials, such as this hardy granite.

Stats by game mode

ClassicExpertMasterLegendary (For the Worthy)
Life4080120160
Attack244872128
Defense8888
Knockback Taken60% (Med)54% (Med)48% (Med)48% (Med)
Coins10252535

The last column is Master mode in a For the Worthy world. Its numbers were measured in the game.

For one player, before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's multipliers.

Coins: each kill rolls from 80% to 175% of this value. Rarer extra rolls can add more.

In a Hardmode world

In Expert and Master, Hardmode makes weak enemies stronger: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game scales them up.

WorldLifeAttackDefenseKnockback TakenCoins
Expert, In Hardmode8842854% (Med)20
Master, In Hardmode13263848% (Med)20
Legendary, In Hardmode176112848% (Med)28
Expert, After Plantera176861654% (Med)40
Master, After Plantera2641291648% (Med)40
Legendary, After Plantera3522291648% (Med)56

Drops

Classic

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Granite Block5 to 10100%
Geode11/20 (5%)1445
Night Vision Helmet11/30 (3.33%)2168
Spaghetti11/50 (2%)35114Not from enemies spawned by a statue
Snapping Stone11/80 (1.25%)56184

Expert

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Granite Block5 to 10100%
Geode11/20 (5%)1445
Night Vision Helmet11/30 (3.33%)2168
Spaghetti11/50 (2%)35114Not from enemies spawned by a statue
Snapping Stone11/80 (1.25%)56184

Master

ItemQuantityChanceKills for 50%Kills for 90%Conditions
Granite Block5 to 10100%
Geode11/20 (5%)1445
Night Vision Helmet11/30 (3.33%)2168
Spaghetti11/50 (2%)35114Not from enemies spawned by a statue
Snapping Stone11/80 (1.25%)56184

Chance is per kill. Kills for 50% and 90% is the number of kills for that chance of at least one drop.

Also see