NPC
Angry Dandelion
- Enemy
Angry Dandelion is a Terraria NPC. It shows up during this event: Windy Day. It drops
Daybloom.
Bestiary entry
Rarity:
All this wind can make just about anyone angry. Evidently, this includes otherwise harmless dandelions and their deadly seeds.
- Events:
Windy Day
- Its banner:
Angry Dandelion Banner
- Shoots: Dandelion Seed
- Immune to:
Confused
Stats by game mode
| Classic | Expert | Master | Legendary (For the Worthy) | |
|---|---|---|---|---|
| Life | 50 | 100 | 150 | 200 |
| Attack | 15 | 30 | 45 | 80 |
| Defense | 0 | 0 | 0 | 0 |
| Knockback Taken | 0% (None) | 0% (None) | 0% (None) | 0% (None) |
| Coins |
The last column is Master mode in a world made with the For the Worthy seed. Its numbers were measured in the game, not computed here.
For one player in a world before Hardmode. Expert and Master scale life, attack, knockback and coins by the game's own multipliers.
Coins: each kill rolls the coins from 80% to 175% of this value, then rarer extra rolls can add more.
In a Hardmode world
On Expert and Master, a Hardmode world raises weak enemies: when attack plus defense plus a quarter of life is under 80 (100 after Plantera), the game multiplies them up.
Drops
Classic
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 2 | 1/2 (50%) | 1 | 4 |
Expert
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 2 | 1/2 (50%) | 1 | 4 |
Master
| Item | Quantity | Chance | Kills for 50% | Kills for 90% | Conditions |
|---|---|---|---|---|---|
| 1 to 2 | 1/2 (50%) | 1 | 4 |
Chance is per kill. Kills for 50% and 90% is how many kills give that chance to see the item at least once.