Pylon towns: where to put each NPC

Split your town NPCs into small groups, one per zone with a pylon, so they charge less and you can teleport between them.

The pylon rules

Town NPCs sell the pylon of the zone you stand in when at least 2 town NPCs live near you. None sell pylons while you stand in the Corruption or the Crimson.

A pylon teleports only with at least 2 town NPCs living near it, and only when you stand near a pylon. The Universal Pylon (sold by Zoologist) needs no NPCs; the Zoologist sells it once your Bestiary is complete.

Which NPCs like each zone

Put NPCs who like a zone next to its pylon, and keep those who dislike it away.

PylonLikes living thereDislikes living there
Forest Pylon (sold by Merchant)Likes living there: Dislikes living there:
Cavern Pylon (sold by Merchant)Likes living there: Dislikes living there:
Desert Pylon (sold by Merchant)Likes living there: Dislikes living there:
Snow Pylon (sold by Merchant)Likes living there: Dislikes living there:
Jungle Pylon (sold by Merchant)Likes living there: Dislikes living there:
Ocean Pylon (sold by Merchant)Likes living there: Dislikes living there:
Hallow Pylon (sold by Merchant)Likes living there: Dislikes living there:
Mushroom Pylon (sold by Merchant)Likes living there: Dislikes living there:
  • nobody

Building the groups

Keep groups small: crowded NPCs charge more. Check each neighbour pair with the NPC happiness planner.

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